Game updates - July 2015

General Changes

 * Controller support has been overhauled to be more compatible with XBox controllers and recent Windows updates; this also paves the way for key bindings coming Soon(tm)
 * Added support to spawn Water Cave puzzles
 * Added elevation support; the hookshot now is not blocked by blocking events on low ground when shot from high ground

Map Changes

 * Added Water Cave 2
 * Adjusted water cave tileset with correct passibility settings

Puzzle Changes

 * Added Puzzle 59 with three puzzle options
 * New Mechanic: Elevation. High ground and low ground take on a more important role in the Water Cave. Previously the difference was merely aesthetic; now tiles are set up to allow elevation to play an important puzzle mechanic role. Elevation is now dynamically spawned, rather than fixed on a map.


 * New Mechanic: Statues. These very large statues celebrating the Water Goddess’s beauty have switches in their bases. When activated, statues pour water from jugs they are holding. When two or more statues are active, water levels will be impassible. When only one is active, water levels will be shallow enough to walk through, but some functions will be limited. When no statue is active, there will be no water in the room, and it will be freely passable.
 * Lever switches in deep or shallow water cannot be used.

Map Changes

 * Added Water Cave 1
 * The entrance to the Wolf Cave is more compact, in preparation for random spawning

Puzzle Changes

 * Added the hookshot: after getting the hookshot from the chest, pressing A will activate it. Currently, walls in the Dark Cave will block the hookshot, as well as all Dark Cave puzzle elements (torches, barrels, doors, mirrors, etc.). The hookshot can only latch onto wooden pillars. The hookshot can be obtained in a cart at the end of the Dark Cave.
 * Added Puzzle 58
 * Fixed a bug in Puzzle 47, option 4 that made it impossible to complete
 * Fixed a bug in Puzzle 47, option 6 that made it impossible to complete
 * Fixed a bug in Puzzle 48, option 5 that made it impossible to complete
 * Fixed a bug in Puzzle 51, option 2 where the holes did not spawn correctly
 * Fixed a bug in Puzzle 51, option 2 where the pillar was not moveable
 * Fixed a bug in Puzzle 51, option 2 that made it impossible to complete
 * Fixed a bug in Puzzle 51, option 3 where the holes did not spawn correctly
 * Switches, doors, and mirrors in Puzzle 51, option 3 are correctly color coded
 * Added a pillar to Puzzle 51, option 4
 * Fixed a bug in Puzzle 51, option 5 that made it impossible to complete
 * Removed some holes in Puzzle 51, option 6 to make it easier
 * The red switch in Puzzle 51, option 9 now properly resets
 * Fixed a bug in Puzzle 52, option 2 that made it impossible to complete
 * The yellow pull switch in Puzzle 52, option 3 now rotates the correct mirror
 * Removed an extraneous lantern in Puzzle 48, option 9
 * Wolves in Puzzles 47, 48, 51, 52, 54, and 55 now move correctly
 * Options 0, 1, 2, 4, 5 and 6 of Puzzle 48 now have switches that will freeze all torches/lanterns to “on” at the end of the puzzle
 * Fixed a bug where if a wolf died by falling at a particular lightbridge, that bridge could no longer be used to kill other wolves
 * Moveable mirrors now correctly reset to their original spawning position if they are on a lightbridge when it goes off
 * Moveable mirrors now correctly reset to their original spawning position when a puzzle is reset (either by falling or by using the menu option)
 * The first time the player enters a puzzle with a moveable mirror, a short tutorial will appear
 * Fixed a bug where blue-based torches could turn off
 * Once a wolf is killed it will no longer howl forever

Map Changes

 * Added a background and shadows to the Wolf Cave map.
 * Added new soundtrack to the Wolf Cave.
 * A tunnel has been added to take the player straight from town to the entrance to the Dark Cave. The entrance is currently down a rope ladder, right in front of the cave.

Puzzle Changes

 * Puzzles 52, 54 and 55 now have 10 possible options.  This completes the implementation of core Dark Cave Puzzles. 

Puzzle Changes

 * Puzzle 46, the Wolf Cave, has been added to the game; it is accessible from Dark Cave 1, although it doesn’t really do much even if you kill all the wolves :(
 * Puzzles 47, 48, and 51 now have 10 possible options
 * Fixed a bug where a lightbridge depowering while the player is on it would crash the game; the puzzle now resets appropriately
 * Music now fades out in the Music Room so that you can better hear the puzzle
 * Bells and Music Box in the Music Room are now louder