Game Updates - November 2015

Update - November 30, 2015 (Developer's Build 0.4.3)
* Blood and Madness: The Boy King’s Rule * Iconography in Ridon * Beauty in Language * The Grass is Greener * Rise of the Mother * Rites * The History of Life: Volume I   * The History of Life: Volume II
 * New Mechanic: Tricky Boulders. They don’t behave like you’d expect them to, and it’s incredibly infuriating to a few of the villagers.
 * Added Boulder Cave 1 Options 3, 4, and 5
 * Added Boulder Cave 2
 * Added Puzzle 64
 * Added dialogue for Szabina in Boulder Cave 1 Option 1
 * Added dialogue for Barnabas in Boulder Cave 1 Option 2
 * Added a gab bar for Szabina in Boulder Cave 1 Option 1
 * Decreased the rate at which books burn in Boulder Cave 1 Option 1
 * Added conclusion cut scene for Boulder Cave 1 Option 1
 * Added conclusion cut scene for Boulder Cave 1 Option 2
 * Fixed position of certain stalagmites in Boulder Cave 1 Option 1
 * Fixed a bug that would prevent passage in Boulder Cave 1 Option 2 after Barnabas leaves
 * Fixed Barnabas’s sprite in Boulder Cave 1 Option 2
 * Reformatted Sandor’s and Szabina’s spritesheets
 * Added Robert’s, Rozsa’s, Tamas’s, and Tomi’s spritesheets to the game. All 24 villagers are now in the game (at least, on the continue screen!)
 * Added the following items to the game:
 * Ceiling tiles have been edited to be more flush with the tile alignment in the Boulder Cave. The player can no longer stand behind them. This has been done to clear up confusion concerning the puzzles.
 * Added light indicators for entrances and exits to Boulder Cave 1
 * You can no longer walk on the holes or ceilings in the Boulder Cave
 * Separated out stalagmites and “shorter” stalagmites; you can now hookshot over shorter stalagmites, but cannot walk over them

Update - November 23, 2015 (Developer's Build 0.4.2)
* Sweater * Axe * Painting * Candle * Ring * Article * Census * Thesis * Alchemy 101 * A Rabbit’s Song * History of the Kingdom: Volume I   * History of the Kingdom: Volume II    * History of the Kingdom: Volume III * War of Words * The Battle of Vidar * King Brano III: The Last Good King
 * Boulder Cave 1 Option 2 added
 * Map drawing actually looks pretty decent in Boulder Cave 1
 * Reformatted Janika’s, Katarina’s, and Rebeka’s spritesheet
 * Added Groa’s, Gusztav’s, Mihaly’s, and Piri’s sprites to the game
 * Added the following items to the game:

Update - November 16, 2015 (Developer's Build 0.4.1)

 * Added Boulder Cave 1 option 1
 * Redid sprite formatting for Dani, Dorrotya, Elek, and Etel
 * Fixed a bug that would occasionally crash the game when exiting the water
 * Fixed graphics issues related to Green, Yellow, Pink, and Gray Pressure Plates
 * Fixed map generation issues in the Water Cave
 * Vines in Water Cave puzzles that start with no water no longer appear to be both seedlings and sprouted at the same time on entering

Update - November 9, 2015 (Developer's Build 0.4.0)

 * Boulders and Geysers now dynamically spawn in the Boulder Cave
 * Boulders can now be “loaded into” any Geyser
 * New Mechanic: Pressure Plates. Pressure Plates are switches that require either the player to be standing on them, or for a boulder to be placed on them, to work
 * New Mechanic: Ramps. Boulders can be rolled down ramps, but not up them
 * Added Puzzle 25, Option 0
 * Added Puzzle 26, Option 0
 * Added Puzzle 27, Option 0
 * Added support for high ground in the Boulder Cave
 * Added Arpad, Barnabas, and Csaba to the continue screen
 * Redid sprite formatting for Bernadett, Borbalo, Cecilia, and Szabina
 * Reenabled saving; disabled feedback form in menu

Update - November 2, 2015 (Developer’s Build 0.3.12)

 * Added options 3 – 8 for Puzzle 24. Puzzle 24 now has 9 options.
 * New Mechanic: the geyser can lift boulders in the boulder cave to new heights. Since it’s tough pushing boulders up a ramp, geysers are your only way to get a boulder to defy gravity.
 * New Mechanic: the water wheel can be used as a switch to open gates