Game Updates - April 2016

=Update - April 18, 2016 (Developer's Build 0.5.6. - "PAX East 2016")=
 * Fixed passage issues in the Boulder Cave, Dark Cave, and town
 * Fixed tile layer drawing issues in the Boulder Cave
 * Fixed lag in the Boulder Cave
 * Now possible to hammer multiple items!
 * Changed the lighting in the Dark Cave to be a lot better
 * Added new sprites for the Stranger using various tools
 * Added interaction points in the Church
 * Footprints now show up in the tutorial map
 * Save is disabled in the Demo Mode
 * Removed camera weirdness during an Etel cutscene
 * Fixed various animated tiles
 * Redrew the inn map to fix various bugs
 * Corrected various typos in dialogue
 * Fixed various typos and drawing errors with certain Kickstarter Graves
 * Fixed a bug where boulders loaded into geysers would not go back to their original location when a puzzle was reset
 * Journal animation correctly displays on quest updates now
 * Fish are less prone to getting stuck
 * Added a conclusion to the demo
 * A lantern now spawns near every ore node so that, when switching to the pick (so you can mine it) you’re not in the dark
 * Tool use button now used to light torches, lanterns, burn cobwebs; regular interaction will just give a description
 * Made edits to the Wolf Cave puzzle to tone down the difficulty a bit
 * Made killing wolves in the Wolf Cave feel more intuitive
 * Fixed various bugs related to the map item
 * Fixed various bugs related to Curse II
 * Correct soundtrack now plays in the Boulder Cave

=Update - April 11, 2016 (Developer's Build 0.5.5)=
 * The dye tool, hammer, and pick are now operational
 * The lantern can now be used to get a burst of light in exchange for fuel; it must be equipped to light torches
 * Fixed various passibility issues in the puzzle dungeon
 * You can now speak to ghosts if you have the “hardened spirit” item in inventory; the functionality of the Spirit Talk blessing has not changed
 * Fixed a lot of music and sound bugs
 * Fixed a lot of typos
 * Fixed Katarina’s location
 * Fixed a lot of bugs related to Puzzle 60
 * Fixed position of the Gab Bar so it doesn’t compete with the Tool UI
 * Added Boulder Cave reset function
 * Added fish
 * Added columns

=Update - April 4, 2016 (Developer's Build 0.5.4)=

General Changes

 * Vidar is now open:
 * The town of Vidar is contained in six maps
 * The cave entrance has been moved north of the town square
 * The grave of all 24 NPCs now spawn throughout town after they die
 * Kickstarter graves are in: 13 of the graves written by Kickstarter backers will spawn at the beginning of the game throughout town. Check back each time you play for different graves!
 * Cecilia’s House and the Workshop have been moved
 * Cecilia’s House, the Inn, and the Workshop have been substantially remodeled
 * The Church, Castle Ruins, and Igloo are accessible
 * The weather in Vidar is more blustery and dynamic
 * The lighting indoors is substantially improved
 * New Residents have moved in: Tamas, Mihaly, Rozsa, and Piri are now in the game
 * Fixed bugs related to the map when entering the cave
 * Fixed bugs related to teleporting around the cave
 * Fixed various bugs related to the tool display
 * Tons of dialogue has been added
 * Fixed pathing issues
 * Added various tools

Quest Changes

 * Edited dozens of journal entries
 * Added dozens of items
 * The effects of various mushrooms can now be identified by townsfolk
 * Ghosts won’t wander off into unreachable spaces
 * Fixed a bug where Cail the dog would occasionally crash the game

Puzzle Changes

 * Water Cave spawning looks a lot better