Game Updates - September 2016

=Update - September 27, 2016 (Alpha Build 0.7.1.0)=

Quests

 * New Quest: Giving Back. Get it from Csaba, but only if she really likes you.
 * If you back out of the menu for giving Csaba charity, she'll now correctly treat you as though you said "no."
 * Fixed various crashes related to "Historic Preservation" and "Rewriting History"
 * Fixed a crash that could occur when picking up fish
 * Picking up a fish that is flopping will correctly update the journal
 * Added additional tutorials to the Wolf Cave
 * Using the bucket against a non-bucketable event should no longer freeze the Stranger in place
 * Added graphic improvements to "Curse II"
 * Control is returned to the player much quicker after Rozsa's cutscenes
 * Ghosts no longer gab as you're in the middle of their return-to-grave text
 * Improved graphics in Erik's Cave
 * Various clean up to the cutscene for receiving "The Second Son"
 * Conformed text for a number of journal entries
 * Arpad no longer comments on Groa's death if the corpse has not been found
 * Tomi is no longer outside if Groa's corpse has not been found

Map / Puzzle Updates

 * Dramatically decreased the amount of time it takes for the puzzle dungeon to spawn
 * Glowing mushrooms now spawn dynamically in the Boulder Cave
 * Campfires now spawn in the Boulder Cave
 * Added falling rubble and screenshake to the balance of the Ruins Cave
 * Fixed a bug where the map would be black after using the menu to enter the cave
 * The door to the inn will no longer shut even if everyone inside is dead (because you sleep there, silly!)
 * Torches and wall lights can now be deactivated early by interacting with them
 * Fixed various lights in the Workshop and Cecilia's House
 * Fixed various gate-clipping issues in the Water Cave
 * Cracked ice breaks more consistently now
 * Corrected a passage issue caused by crystals in the Ice Cave
 * Fixed a passage issue in the Ice Cave Waypoint
 * Leaving Ice Cave 1 is more intuitive
 * Added a non-text tutorial concerning geyser use

Miscellaneous

 * Fixed graphics glitches with various lights in town
 * Edited some Kickstarter graves to improve readability
 * Fixed Dani's text when Rozsa dies
 * Added the conclusion cutscene
 * Added a spoiler warning before entering the conclusion area (this will be removed after alpha)
 * Added a new title screen
 * The "Razbury Games" splash screen will no longer show if you return to the title screen for any reason (from the game, from the options menu, etc.) - in other words, it only shows on launching the game, and then not again until you exit the entire thing and relaunch.
 * Added 5 cutscenes
 * Lantern light will no longer display outside of the Dark Cave if you have no oil left
 * Fixed a lot of issues with the tool window
 * Moved the window for choosing items (Charity, Curse II, etc.) to the bottom of the screen so it doesn't conflict with the Tool UI or Timer UI
 * Fixed a crash that could occur when returning to the game from the menu
 * Fixed a crash related to torches outside of the Dark Cave
 * The light outside the inn is back on
 * Fixed a crash that could occur once Bernadett and Borbalo were both dead

=Update - September 6, 2016 (Alpha Build 0.7.0.0)=

Puzzles

 * Lightpillars now have hover notifications and appropriately block the hookshot when set to “on”
 * Lightpillars now act as sufficient pressure to activate a pressure plate
 * Lightpillars slip on ice when push or pulled
 * Moveable mirrors now act as sufficient pressure to activate a pressure plate
 * Moveable mirrors slip on ice when push or pulled
 * Gargoyles can now slip on ice
 * New Biome: Ruins
 * Added 12 new puzzles in the Ruins
 * A cold snap has arrived in other parts of the cave
 * Cobwebs now spawn correctly outside of the Dark Cave
 * Bridges now spawn correctly outside of the Water Cave
 * Boulders on lightbridges will fall and disappear once the bridge turns off

Quests

 * New Quest: "The Name Game." Get it from Tomi after day 18.
 * Added about two dozen new cutscenes!
 * Fixed some issues with returning "The Second Son"

Maps

 * Fixed a lot of bugs related to Water Cave spawning
 * Fixed the ladder in the Castle Ruins

Miscellaneous

 * A ton of screenshake
 * A ton of particle effects
 * A ton of light effects
 * A ton of fog
 * A ton of screen flash
 * A ton of beautification effort
 * Fish no longer climb stairs
 * Fish correctly reset when resetting a Water Cave puzzle
 * Fixed a crash related to UI sprite disposal
 * Fixed a crash related to day completion