Game Updates - July 2016

=Hotfix - July 30, 2016 (Alpha Build 0.6.5.1)=
 * Fixed a stray wine bottle in the Hospital
 * Removed a grave spawn point in IC 4 that could block progress
 * Playing the tutorial with a controller plugged in will correctly tell you to use “A” instead of “ENTER” to interact

=Update - July 24, 2016 (Alpha Build 0.6.5)=
 * Added additional timer UI. The clock now has a nice window and is in an easy to read font. Even if you don’t have the clock, you’ll be able to track time roughly with the passage of a sun UI. It’s not precise, but it’ll get the job done if Sandor dies the first night.
 * Gendered words (he/she, sir/maam, etc.) will now be properly capitalized when they start a sentence
 * Fixed a bug where the equipped tool would randomly rotate on entering a room

=Update - July 17, 2016 (Alpha Build 0.6.4)=

Bring Him Home

 * This quest can now be completed with helpers other than Gusztav, Elek, or Robert

Bury the Hatchet

 * Fixed the flow of this event if you have already completed “Spirit Walk”

Historic Preservation / Rewriting History

 * Added significant journal updates
 * Improved tool use

Spirit Walk

 * Grave teleportation is much improved

War Never Changes

 * Added a few necessary cutscenes
 * Added the interior of Barnabas’s house

Maps

 * Fixed a spot where you could fall off unintentionally in Ice Cave 1
 * Fixed some edge issues in Ice Cave 3
 * Removed the stray soldier’s journal in Boulder Cave 4
 * Added a return to title screen at the end of Boulder Cave 4
 * Fixed some passage issues in Vidar West
 * Reduced the flickering of lights in the Castle Ruins
 * Added a spring of purified water in the lagoon

Puzzles
* Puzzle 64 Option 0 * Puzzle 65 Option 0 * Puzzle 66 Option 0
 * Options 1-5 enabled for most puzzles
 * Fixed a bug where resetting early Boulder Cave puzzles would cause a crash
 * Fixed a bug where you couldn’t reset Puzzles 26 or 64
 * Fixed some graphics issues in Puzzle 25
 * Slight redesign of:
 * Fixed some bugs related to passage and sprite drawing in the Boulder Cave
 * Resolved some of the lag in the boulder cave
 * Fixed a forever problematic imp in the lagoon (for real this time!)

Misc

 * Re-enabled limited analytics
 * Fixed some text in the lagoon
 * Campfires now autosave, rather than opening the save menu

=Hotfix - July 10, 2016 (Alpha Build 0.6.3.1)=

Clearing the Way

 * Rubble now correctly spawns and is mineable
 * Tunnel transfers are now hooked up
 * Tunnel lighting effects have been added

Man’s Best Friend / Boy’s Best Friend

 * Cail now leaves the party on returning to Vidar
 * Journal updates
 * The player should be properly rewarded for these quests

Rewriting History

 * The pick now works on relics

To House a Village

 * Rozsa properly rewards you for this quest

Miscellaneous

 * Ore nodes should look a little better now
 * The Dark Cave Waypoint will not spawn on the same site as rubble
 * A tanning rack has been installed

=Update - July 9, 2016 (Alpha Build 0.6.3)=

Bring Him Home

 * Groa can properly complete this quest if Csaba is dead
 * Neither Elek nor Rozsa will crash the game during the pendency of this quest

Bury The Hatchet

 * Added a cutscene during the receipt of this quest, to help digest the massive amounts of dialogue
 * Arpad no longer crashes the game on returning this quest
 * Arpad won’t give you a copy of Barnabas’s Axe every time he reminds you of this quest
 * Added a variant of this quest that interacts with “Spirit Walk”

Clearing the Way

 * Katarina no longer crashes the game when inside the tunnel

Dr. Spore

 * The journal updating is even more improved

Hair of the Dog

 * Scotch should now spawn at the appropriate time
 * Dani’s reminder should no longer crash the game
 * Dani shouldn’t crash the game when rewarding you for this quest either

Historic Preservation

 * Piri should now give you this quest at the appropriate time

Not A Thief

 * The journal will not update unless you have the quest already active
 * Added a better icon for the Teddy Bear
 * Added a completion cutscene

Sketched Out

 * The journal correctly updates after sketching all fossils
 * Gusztav no longer crashes the game on his helper objective reminder
 * Borbalo actually completes this quest
 * Rewards should be accurately given out

Spirit Walk

 * Vid and Adorjan should always spawn

To Feed a Village

 * Tamas will actually complete this quest and remove the correct number of fish
 * Fixed a lot of journal updates

What’s Yours is Mine

 * Dorottya will not trigger the option cutscene if Katarina is mourning
 * Eliminated certain circumstances where this quest’s progression could be blocked by “A Brighter Tomorrow”

Words of Wisdom

 * Added the cutscene to complete this quest; the Bowl of Wisdom works now

Miscellaneous

 * Changes in profession (currently Blacksmith or Doctor) should now be saved in a save file appropriately
 * The entrance to the Tide no longer spawns
 * Fixed a bug in various cutscenes where NPCs weren’t turning correctly
 * Fish should be a little less graphically glitchy
 * Fixed a crash when switching to the imp oil lantern; the lantern now also displays properly

=Hotfix - July 3, 2016 (Alpha Build 0.6.2.1)=

Artifacts In Ice

 * At reward level 3, this quest now rewards the shovel

Bring Him Home

 * Added several variants of the completion cutscene
 * Groa’s corpse doesn’t stick around while he’s also up and walking
 * Always more journal fixes
 * The medicine kit or medicine bottle are properly consumed when healing Groa
 * Groa won’t give you 10 medical kits now in this quest (seems like overhealing)

Light in the Dark

 * Picking up Bright Flowers while this quest is no longer pending shouldn’t keep reminding you

Man’s Best Friend

 * Groa will now give you this quest

Not A Thief

 * Interaction with the dig locations is now via shovel use

Sketched Out

 * Szabina doesn’t overburden you with too much parchment now
 * Fixed a bug where small fossils wouldn’t spawn
 * Fixed a crash on completing this quest

Spirit Walk

 * Even more journal improvements
 * Piri will now complete this quest and give you the permanent blessing

War Never Changes

 * Fixed the graphic and text for Arpad’s sword; picking it up now correctly triggers the journal

Maps

 * Tools now work in the Dark Cave waypoint

Miscellaneous

 * Changed the font, size, and outline thickness in an effort to increase readibility
 * Katarina should follow Dorottya around Vidar better
 * More location tree updates for mourners
 * People in town should no longer appear semi-transparent when outside
 * Yesterday’s fish will spoil once you enter the cave
 * Fish in inventory now have an icon
 * All followers now walk at the correct speed, right behind you

=Update - July 2, 2016 (Alpha Build 0.6.2)=

Bring Him Home

 * Groa now spawns; Cail no longer spawns on top of Groa
 * Groa’s grave will not appear until you’ve found Groa
 * Groa is saved from death the night you return him
 * After finding Groa the first time, Cail will move to the water cave
 * Gusztav now actually gives you the med kit, rather than just talking about it

Dr. Spore

 * Gusztav no longer crashes the game on completion of this quest
 * The journal now correctly updates when picking a mushroom if Robert has inherited the quest
 * Gusztav can still ID mushrooms while this quest is pending
 * Fixed various typos in the journal
 * Added the logic puzzle component; Robert should now be able to complete this quest if he inherited it

Light in the Dark

 * Robert should no longer crash the game during the quest
 * Robert’s key is no longer greyed out in inventory

Not a Thief

 * Digging locations now are all appropriately passable

Residue

 * Filling the bucket with imp oil doesn’t suddenly trigger game over

Scared of Shadows

 * The journal now triggers correctly on lighting all of the torches in the imp cave

Sketched Out

 * Fossils block passage by the player now; they also have hover notifications

Spirit Walk

 * The way the journal updates is all around improved

Studies / Further Investigations

 * Statue use updates the journal in an even better way! The journal is all around better for these quests

To Feed a Village

 * Fish now spawn in the Water Cave

What’s Yours is Mine

 * Added choreography to the completion cutscene
 * Moved the ore vein that was trapped behind a barrel in Dark Cave 4

Dialogue

 * Various fixes to readibility and typos
 * Additional dialogue added concerning “The Second Son”
 * Elek won’t get hung up on trying to identify an oyster mushroom anymore

Maps

 * Fixed a small pathing issue in the hospital

Puzzles

 * You can no longer trigger water statues from the side or back
 * Returning to partially completed rooms in the Dark Cave will no longer crash the game
 * Lighting a wall lantern will no longer crash the game

Miscellaneous

 * Lights in Vidar won’t block the character once turned on
 * Tamas will not grieve for Dani before day 3
 * Katarina will be outside grieving Sandor
 * Footprints no longer appear on the Church wall
 * Fixed the text cut-off in mushroom descriptions
 * Mushrooms will be unnamed until they are identified by someone in town
 * Removed a poorly placed mushroom in Dark Cave 4