Game Updates - October 2015

Update - October 26, 2015 (Developer’s Build 0.3.11)

 * The Hookshot now destroys cobwebs
 * Cobwebs now have an indicator arrow above them
 * New Mechanic: Bucket. A bucket is so versatile. For starters, the pedestals that give and take buckets act as their own puzzle mechanics and occasionally block passage. Entering water with an empty bucket will fill it with water. More mechanics will be added to bucket use in future patches.
 * New Mechanic: Boulder. Boulders can be pushed, but not pulled.
 * Added an option to puzzle 24 which incorporates the Bucket.
 * Rocks in the water cave now have several graphic variants

Update - October 12, 2015 (Developer’s Build 0.3.10)

 * Fixed spawn of Puzzle 58 – was using an old version of hookshots
 * Added Options 1 through 9 to Puzzle 58. Puzzle 58 now has all 10 options.
 * Added Mihaly to continue screen

Update - October 5, 2015 (Developer's Build 0.3.9)

 * Fixed a bug which was incorrectly ending the day after 10 minutes in the alpha month build

Update - October 5, 2015 (Developer’s Build 0.3.8)

 * Fixed an error related to extracting encrypted data in the Mac and Linux builds
 * Fixed a passage issues on the base of a pillar in Dark Cave 1
 * Interacting with Counterdoors will no longer make them appear to “blink”
 * The game now defaults to full volume (rather than my weird “I’m testing sound effects” volume settings) but as always can be adjusted in the menu

Update - October 5, 2015 (Developer’s Build 0.3.7 - Dark Cave Alpha Month)

 * Added options 7, 8, and 9 to Puzzle 8. Puzzle 8 now has 10 options.
 * Added Katarina and Groa to the continue screen; added Piri’s shadow to the continue screen
 * Fixed various issues related to recording puzzle completion times
 * Fixed camera set issues in the Dog Puzzle
 * Fixed BGM volumes after leaving the Music Room
 * New Sound FX. I want to dedicate a whole post to Adam, but for right now, a handful of his sounds have made it into the game and it sounds AWESOME!
 * Fixed an issue where pillars in Dark Cave 3 would not move
 * Fixed a bug where returning to a completed room would crash the game
 * Fixed an issue where certain tiles in Dark Cave 3 would incorrectly allow passage
 * Fixed placement of lantern refill message when being kicked out to the Dark Cave intro room
 * Fixed an issue where interacting with a torch in Puzzle 38 would crash the game